Enjoying During COVID19

From Open Source Bridge
Jump to: navigation, search

Australian Communications and Media Authority. Report: Tendencies in media use by children and younger individuals: Insights from the Kaiser Family Foundation’s Generation M2 2009 (USA), and results from the ACMA’s ‘Media and communications in Australian families 2007. http://www.acma.gov.au/webwr/_belongings/most important/lib310665/traits_in_media_use_by_kids_and_younger_individuals.pdf



BBC. 2020. Coronavirus: Minecraft Gives Free Lessons to Children. BBC, March 24. https://www.bbc.com/information/technology-52017873.



Beavis, Catherine, and Joanne O’Mara. 2010. Laptop Video games - Pushing at the Boundaries of Literacy. Australian Journal of Language and Literacy, 33(1): 65-76.



Beavis, Catherine, Leonie Rowan, Michael Dezuanni, Christie McGillivray, Joanne O’Mara, Sarah Prestridge, Colleen Stieler-Hunt, Roberta Thompson and Jason Zagami. 2014. Teachers’ Beliefs about Learning and Digital Games. E-studying and Digital Media, 11(6): 568-580.



Binder, Matt. 2020. Government Launches Minecraft Server So Young Folks can Keep Inside and Recreation Throughout Coronavirus. Mashable, March 27. https://mashable.com/article/poland-coronavirus-minecraft-gaming/.



Burgess, Jean. 2009. Remediating vernacular creativity: pictures and cultural citizenship within the Flickr photosharing community. In T. Edensor, D. Leslie, S. Millington, and N Rantisi. eds. Spaces of Vernacular Creativity: Rethinking the Cultural Financial system. Routledge, London; New York, pp. 116-126.



Enterprise Wire Editorial. 2020. Video games Industry Unites to promote World Well being Group Messages In opposition to COVID-19; Launch #PlayApartTogether Marketing campaign. Business Wire, March 28. https://www.businesswire.com/news/dwelling/20200328005018/en/Video games-Business-Unites-Promote-World-Well being-Group.



Conaghan, Racheal. 2020. Quarantined College students in Japan Held Their very own Graduations on Minecraft after Colleges Closed. Junkee, March 19. https://junkee.com/japan-college students-minecraft-graduation/247581.



Dezuanni, Michael. 2016. Materials and discursive studying with Minecraft. In Studying with New Media Seminar Sequence, 15 September 2016, Monash College, Melbourne, VIC. (Unpublished) https://eprints.qut.edu.au/99959/



Dezuanni, Michael, Joanne O’Mara and Catherine Beavis. 2015. Redstone is like electricity’: Children’s performative representations in and around Minecraft. E-Studying and Digital Media, 12(2): 147-163.



Gauntlett, David. 2011. Making is Connecting. John Wiley & Sons.



Garreffa, Anthony. 2020. This 1:1 Scale Earth Built in Minecraft is Secure from Coronavirus. Tweaktown, March 28. https://www.tweaktown.com/information/71500/this-1-scale-earth-built-in-minecraft-is-safe-from-coronavirus/index.html



Hjorth, Larissa, and Ingrid Richardson. 2020. Playing By a Pandemic. RMIT News, April 16. https://www.rmit.edu.au/information/all-news/2020/april/enjoying-by-a-pandemic.



Holloway, Donell, Lelia Green and Sonia Livingstone. 2013. Zero to Eight. Younger Kids and their internet use. London: LSE, EU Children On-line



Hope, Oliver. 2020. Minecraft to Host Virtual Coronavirus Relief Festival. Gamebyte, April 7. https://www.gamebyte.com/minecraft-to-host-digital-coronavirus-relief-festival/.



Ito, Mizuko, and Katie Salen. 2018. Connected Camps. https://connectedcamps.com/about.



Kain, Erik. 2020. Because of this It’s Almost Inconceivable To buy a Nintendo Change Right Now. Forbes, April 21. https://www.forbes.com/websites/erikkain/2020/04/21/why-its-even-tougher-to-discover-a-nintendo-swap-than-rest room-paper-proper-now/#46f55bf74473.



Luckman, Susan. 2018. Craft entrepreneurialism and sustainable scale: resistance to and disavowal of the inventive industries as champions of capitalist growth. Cultural Developments. 27:5, 313-326, http://doi.org.10.1080/09548963.2018.1534574



M.B. 2020. Blog The Rise and Rise of Video Games. The Economist, March 19. https://www.economist.com/prospero/2020/03/19/the-rise-and-rise-of-video-video games.



Marsh, Jackie. 2010. Young children’s play in online virtual worlds. Journal of Early Childhood Research, 8(1): 23-39.



Marsh, Jackie and Chris Richards. 2013. Play, media and children’s playground cultures. In: Kids, Media and Playground Cultures: Ethnographic Research of College Playtimes, edited by Rebeka Willett, Chris Richards, Jackie Marsh, Andrew Burn and Julia Bishop, 1-20. London: Palgrave.



Mavrokefalidis, Dimitris. 2020. Minecraft Teaches Renewable Power to Housebound Students. Energy Reside: Information, April 7. https://www.energylivenews.com/2020/04/07/minecraft-teaches-renewable-energy-to-housebound-college students/.



Mercante, Alyssa. 2020. Standard NYC Music Venue Elsewhere is Hosting a Minecraft Festival for Coronavirus Relief. Games Radar, April 7. https://www.gamesradar.com/au/in style-nyc-music-venue-elsewhere-is-internet hosting-a-minecraft-festival-for-coronavirus-relief/.



Mills, Kathy. A. 2016. Literacy theories for the digital age: Social, essential, multimodal, spatial, material and sensory lenses. Bristol, U.Ok.: Multilingual Matters.



Minecraft. 2020. Assist #BLOCKCOVID19: Why Creepers are All of the sudden Giving Well being Advice. Minecraft. https://www.minecraft.net/en-us/article/blockcovid19.



NASEF Minecraft COVID-19 Design Challenges (2020). https://www.nasef.org/studying/Minecraft-covid-19-design-challenges/.



Rebekah Willett, Chris Richard, Jackie Marsh, Burn, Andrew, and Julia Bishop. 2013. Children, Media and Playground Cultures: Ethnographic Studies of Faculty Playtimes. London: Palgrave.



Google Scholar



Shanley, Patrick. 2020. Nielsen Stories forty five Percent Spike in U.S. Video Game Utilization. Hollywood Reporter, April 6. https://www.hollywoodreporter.com/information/us-video-game-usage-up-45-p.c-nielsen-stories-1288738.



Snider, Mike. 2020. Video Games is usually a Wholesome Social Pastime During Coronavirus Pandemic. Blog USA In the present day, 29 March. https://www.usatoday.com/story/tech/gaming/2020/03/28/video-video games-whos-prescription-solace-during-coronavirus-pandemic/2932976001/.



Williams, Hayley. 2020. Nation-Broad Minecraft Server Being Used by Polish Government to help With Social Distancing. Gamespot, March 26. https://www.gamespot.com/articles/nation-broad-minecraft-server-being-used-by-polish/1100-6475061/.



Ye, Josh. 2020. Combating Coronavirus in Minecraft. Abacus Information, February 20.